![crowntakers weavers crowntakers weavers](http://www.j-johnsonco.com/uploads/1/4/1/1/14117432/43_3_orig.jpg)
![crowntakers weavers crowntakers weavers](http://www.dja.lv/img/projects/Cimze-05.jpg)
When this happens, it can best be compared to playing a game where the sticks invert suddenly. It becomes particularly difficult when the characters are on complete opposite sides of the screen or, even worse, flip sides. While this helps to ease frustrations, it would have been nice to see some extra balancing done for single controller playthroughs, as disorientation can come frequently. This takes away the frustration of losing everything you worked towards, while also preventing you from completely getting stuck at a boss. In many situations, including the boss fights, your ultimate charge persists as well. The developers were also nice enough to randomize the spawns each time you die, that way you aren’t constantly stuck banging your head against a particularly rough layout. Since waves are often cleared within 5-20 seconds, you can fly through sections before you know it. Whenever a character takes three hits and dies, you are put back to the most recent wave. It always helps that StarCrossed has one of the most generous checkpoint systems in any game from recent memory. While this definitely makes the game more challenging, especially when it comes to the sometimes brutal boss fights, for the most part you become accustomed to it. You’re also offered a single player option where you control both characters with your two joysticks, or you can play co-op on a single controller. This ultimate state also makes you invulnerable, so it becomes almost indispensable when fighting against bosses. Some are more helpful than others, particularly the “Weapon” and the “Princesses” abilities, but they all are more than worth using. You see, each character has a unique ability to help clear the screen. Yet it also helps to build up your ultimate meter. This makes clearing wave after wave of enemies that much easier. First your star will pick up speed, traveling quickly between the two characters. By hitting the right/left triggers at the correct moment, you can perform what is called a Starboost and the benefits are two-fold. Intended as a cooperative experience, each player takes control of their own hero, constantly positioning themselves and weaving in and out of fire to allow for the star to smash through enemies.
![crowntakers weavers crowntakers weavers](http://www.theweaversworkshop.org/wp-content/uploads/2019/05/cathedral-2.jpg)
This is where Contigo Games puts their spin on the bullet hell genre. It will constantly bounce back and forth between your two chosen characters, and whenever that star hits an enemy, they take damage. As a result, they are sent off to travel the universe with the help of their star. From there, a terrible tragedy strikes and both the Idol and Hero characters wake up to find that they have been chosen by the Harmony Crystal as its guardians. The game starts off with what essentially amounts to a beautifully drawn and transitioned slideshow introducing all of your characters.